(*******************************************
*                                          *
* Graphic Scene Engine, http://glscene.org *
*                                          *
********************************************)

(* Include File for Scene *)

{.$DEFINE SCENE}

//
// Additionnal support & dependencies
//

// Activate support for Graphics32 library
// Can be found at https://github.com/graphics32
{.$DEFINE USE_GRAPHICS32}

// Activate support for FastMath library
// Use https://github.com/neslib/FastMath
{.$DEFINE USE_FASTMATH}

// Activate support for some optimizations by disabling checks that occur very often
// Warning: it will disable some options (like ShowAxis and OptSaveGLStack)
{.$DEFINE USE_OPTIMIZATIONS}

// Activate assembly routines - Warning! Some components not working!!!
{.$DEFINE USE_ASM}

// Activate Logging
{.$DEFINE USE_LOGGING}

// Activate OpenGL debug mode
{.$DEFINE USE_OPENGL_DEBUG}

// Avtivate using depricated OpenGL code
{$DEFINE USE_DEPRECATED}


// Activate Multithread support
{.$DEFINE USE_MULTITHREAD}

// Enable service rendering context, which automatically activate USE_MULTITHREAD
// This work only on windows platform with modern compilers (XE2 and FPC or higher}
{.$DEFINE USE_SERVICE_CONTEXT}

{$IFDEF USE_SERVICE_CONTEXT}
  // Activate Multithread support
  {$DEFINE USE_MULTITHREAD}
{$ENDIF}

// Activate support of Windows
{$DEFINE MSWINDOWS}

// Activate support of Linux
{.$DEFINE LINUX}

// Activate support of Mac OS
{.$DEFINE MACOS}

// Activate support of iOS
{.$DEFINE iOS}

// Activate support of Android
{.$DEFINE ANDROID}

// Activate support X Window System
{.$DEFINE X11_SUPPORT}

// Activate OpenGL ES
{.$DEFINE OPENGL_ES}

//
// Platform Specific
//

// by default, GLX is not supported on windows, although windows implementations
// do exist
{$IFDEF MSWINDOWS}
  {$UNDEF SUPPORT_GLX}
  {$UNDEF X11_SUPPORT}
  {$DEFINE SUPPORT_WGL}
{$ENDIF}

{$IFDEF LINUX}
  {$UNDEF SUPPORT_WGL}
  {$UNDEF USE_ASM}
  {$DEFINE UNIX}
  {$DEFINE SUPPORT_GLX}
  {$DEFINE X11_SUPPORT}
{$ENDIF}

// .NET
{$IFDEF CLR}
  {$UNDEF USE_ASM}
  {$UNSAFECODE ON}
{$ENDIF}

